This paper relies on 2 prerequisite mathematical and architectural foundations.
Unified multimodal large language models (MLLMs) and multi-agent systems have advanced visual generation. However, three limitations remain. (1) Existing methods often distill task-specific experience with limited generalizability. (2) Reflection is often deferred until task completion. (3) Knowledge is often acquired only in response to downstream task demands. To address these limitations, we introduce OmniHarness, a framework for generalizable visual generation via symbolic policy learning. OmniHarness abstracts verified executions into symbolic policies for visual generation task families, capturing shared procedures and applicability conditions while removing instance-specific inputs. The harness instantiates, adapts, and composes these policies for new tasks. Intermediate verification guides refinement and failure recovery during execution. Through self-directed inquiry, OmniHarness autonomously generates and executes practice tasks near its capability limits before downstream objectives are specified. Execution feedback continually refines the policies while model parameters remain fixed. Experiments across six benchmarks, three MLLM backbones, and three visual agent frameworks demonstrate strong performance and continual capability expansion. On ComfyBench's Creative tasks, OmniHarness achieves a 95.0% resolve rate, exceeding the strongest baseline by 27.5 percentage points. Frozen policy snapshots improve existing visual agent systems through plug-and-play reuse.
Addresses critical efficiency and scalability bottlenecks in modern computing systems, providing concrete empirical evidence and reproducible designs.
To address these limitations, we introduce OmniHarness, a framework for generalizable visual generation via symbolic policy learning.
(1) Existing methods often distill task-specific experience with limited generalizability.
Experiments across six benchmarks, three MLLM backbones, and three visual agent frameworks demonstrate strong performance and continual capability expansion.
Trade-offs between peak accuracy and memory overhead remain under investigation across diverse hardware environments.
Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems model players and game dynamics, support design and development, adapt player-facing experiences at runtime, and evaluate resulting artifacts. Yet these directions have evolved largely separately, obscuring which capabilities transfer across settings and which remain tied to particular games, engines, interfaces, or player populations. We organize the literature into six roles according to the immediate use of AI output: playing and acting; modeling players and games; designing games; building and maintaining games; generating and adapting at runtime; and testing and evaluating games. For each role, we examine what structure is supplied by the game or workflow, what AI learns or produces, which capabilities and artifacts transfer across settings and roles, and what evidence supports the claims. We identify cross-role connections: trajectories train world models, learned environments provide experience for agents, design specifications drive executable implementations, and play or testing feedback guides revision. However, control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing and selected learned environments, while persistent state in learned worlds, repeated software revision, validated player modeling, sustained runtime adaptation, and representative automated testing remain less established. The central challenge is to reuse or transfer outputs and capabilities across roles while re-establishing evidence for effectiveness in the game-specific contexts where they are used.
Realtime spoken interaction demands deep reasoning, prompt responses, and fluid turn-taking. We present StepAudio 3 Realtime, an audio-language foundation model organized around a continuous listen-converse-think-act loop. Deep Perception captures rich acoustic cues to interpret user intent, while Seamless Duplex models synchronized audio streams to handle pauses, backchannels, and interruptions naturally. Crucially, we resolve the tension between deep deliberation and latency via Think-While-Speaking, executing private reasoning in parallel with spoken delivery. In reasoning mode, StepAudio 3 reaches a 73.0 macro average on StepAudioChat. With Think-While-Speaking, it achieves dialogue and reasoning performance comparable to dedicated reasoning models while speaking in real time. Furthermore, an integrated Voice Agent handles asynchronous tool execution without disrupting the dialogue flow. StepAudio 3 Realtime achieves top-tier performance across key dimensions: an exceptional 90.6 on the MMSU benchmark, 98.9 Overall on the Artificial Analysis Full-Duplex Bench, and a 56.0% macro task-success rate on τ-Voice.